![]() "We had a tremendous response to Mass Effect 2, but one of the things people wanted to see was more intelligent decision making in terms of roleplaying progression, so one of the things we did to address that." "We had the ability to mod weapons in Mass Effect 1 and somewhat in Mass Effect 2, but it never felt as real or as physical as it should be, and there weren't enough interesting decisions to make," producer Casey Hudson told RipTen. ![]() BioWare is hoping the return of weapon modifications in Mass Effect 3 will help address complaints about Mass Effect 2's limited character progression.
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